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Simply put, they did it right.īut here's what really makes Saints Row IV sing: The Writing.
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The game's revamped lighting and visual filters also go a long way. It takes place in the same city (more or less) as the previous game, with a lot of the same clothing items (since you can import your old characters), but much of this old content appears to have been touched up for the new game while plenty of fresh content has been added alongside it. Maybe that raises a red flag for you, and that's a reasonable reaction to have, but at no point while playing did I feel like I had overpaid for a product that should have remained DLC. was purchased by Deep Silver, it became a game of its own in a relatively short period of time. Saints Row IV started its life as DLC for Saints Row The Third, but when THQ closed its doors and developer Volition Inc. Let's get back to that recycling assets thing, though. Whoever is responsible for these gorgeous hairstyles needs to conduct a workshop at Bethesda ASAP because goddamn is this some of the best videogame hair I've ever seen (while Bethesda's are often some of the worst). Although you might hear some people criticizing Saints Row IV for recycling assets from Saints Row The Third, there is a plethora of new fashion that satisfies just about every little gripe I had. There were lots of "sexy" options and lots of ill-fitting masculine options, but very little in between. When I wrote about Saints Row The Third I pointed out that the developers were clearly trying to acknowledge their female players, but were a bit off the mark. Unlike GTA (which has yet to include a female player character) Saints Row games allow you to customize your character right down to their voice. The developers of Saints Row also must have realized early on that plenty of women were just as interested in wrecking shit up in videogames as men. It's the most childish and amazing kind of fun. By throwing superpowers and superpowered-movement into the mix, Saints Row IV takes this side of the experience to the next level in a way that no amount of grenade launchers or air strike toys could do for Saints Row The Third. Saints Row embraced this with mini-missions as well as weapons and rewards built around no holds barred mayhem and ridiculousness. They're going to want to drive their car off the pier, jump from tall buildings, throw grenades around like confetti at a wedding, and generally just mess with the world as much as possible. It turns out that when you give people a sprawling, realistic sandbox, a significant number of them are probably going to want to do all the things they can't do in reality. It started out as a take on the Grand Theft Auto formula, but it embraced a style of play that GTA began straight-facedly moving away from.
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Saints Row has come a long way as a series, it seems that every iteration has been better than the one before.
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